Monday, July 6, 2026

The Kings of the Wyld

Nicholas Eames

Twenty years ago, Saga, the greatest of all the "bands" (groups of mercenary adventurers in the Dungeons and Dragons style) fought and rose to great heights, then faded away. Now, twenty years later, they are just five aging, past-their-prime men scattered over the land, having lost touch. Clay "Slowhand" Cooper, who uses a formidable mystical shield, is retired with a family in Coverdale. Their frontman, Gabriel, a.k.a. "Golden Gabe," arrives unexpectedly to beg Clay for help: his daughter, Rose, who is trapped in a distant city besieged by an innumerable army of various monsters. Reluctantly, Clay joins him and they gather the others: Moog, a klutzy wizard; the dagger-wielding, drunk, overweight, henpecked Matrick, who has become a cuckolded king; and Ganelon, the deadly swordsman whom they all left behind, to their shame. They embark on a quest across a monster-filled forest known as the Heartwyld. If the army of monsters wasn't enough to fear, they also encounter an old enemy, Lastleaf, an immortal Druin (think: Dark Elf) who bears quite a grudge against them.

As is obvious from the nicknames, the story treats mercenary groups like rock stars who draw massive crowds and inspire epic ballads. It's an amusing premise, and the book has flashes of genuine humor and excitement. Unfortunately, it didn't click for me. The "rock star" metaphor is tired and never really quite fits in a fantasy setting, but that's a minor quibble. The real problem is the laziness of the world-building. Time and again, the novel resolves obstacles through convenient contrivances rather than believable storytelling. The band has supposedly been out of contact for decades, yet Moog suddenly remembers a magical portal directly to Matrick's castle, a portal that also deposits them at precisely the moment an assassin strikes. Other ideas are introduced only to fizzle out. The entire country is plagued by a deadly and incurable disease called "rot" that is meant to be an emotionally-resonant plot arc, but it proves to be of no consequence. Matrick is depicted as terribly out of shape, but when the fighting starts, he is a veritable superhuman, as are they all; their age and rustiness, though often referred to, barely affect them. None of the wounds or sacrifices the band makes ever stick; there are therefore no stakes, and no suspense. Even the comedy often misses its mark. Moog's insistence that owlbears are real is treated with derision, as if he's insane, but they live in a world populated by literally any kind or combination of monster imaginable; the joke just has no place to land. Or the conceit that Saga's bards always die on quests, so they've had dozens over the years!  Spinal Tap got there first. Eames is trying to have it both ways here, a fantasy-setting Hitchhiker's Guide and the high fantasy of a Joe Abercrombie. The result is certainly entertaining in places, but I found its clever premise resting on a foundation too flimsy to support the adventure it wanted to tell. 

two stars